
themes relating to abusive marriages and adultery." themes relating to pressured sexual relationships. That description includes warnings of "illustrations featuring nudity, undressing, and sexual interactions.
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Loading up the NSFW Steam page for Negligee: Love Stories requires users to log in and read through a detailed description of the game's explicit content before seeing the full store listing or purchasing the game. "We think the context of how content is presented is important, and giving a developer a place to describe and explain what's in their game gives you even more information when browsing and considering a purchase," Valve wrote. There are some potentially interesting game concepts that use NFTs, but it’s hard to say how many of them would’ve been a good fit for Steam even if they were allowed.Alongside the filters, Valve now also requires developers to describe the "violent or sexual content" in games submitted to the Steam storefront to give potential players more information when browsing the store. There’s the infamous Evolved Apes saga where a developer sold NFTs with the promise that they’d be included in a fighting game but then seemingly took the money and ran. Besides the justification cited by SpacePirate that they could have real-world value (which seems a bit weak, given the massive commercial communities around things like CS:GO skins and Team Fortress 2 hats), NFT and crypto-based games don’t have the best reputations. It’s perhaps understandable why Steam would want to avoid having NFTs on its platform. If you (understandably) still have questions, you can read through our NFT FAQ. There’s also a lot of discussion about the massive electricity use and environmental impacts of NFTs. NFTs have been making headlines lately, some selling for millions of dollars, with high-profile memes like Nyan Cat and the “deal with it” sunglasses being put up for auction. An NFT can either be one-of-a-kind, like a real-life painting, or one copy of many, like trading cards, but the blockchain keeps track of who has ownership of the file. NFT stands for “non-fungible token,” and it can technically contain anything digital, including drawings, animated GIFs, songs, or items in video games. NFTs allow you to buy and sell ownership of unique digital items and keep track of who owns them using the blockchain. The new rule is also missing from other documents - it currently doesn’t show up on the Joining the Steamworks Distribution Program page. Looking at a Wayback Machine capture of Steam’s rule page from late August, there are only 12 rules and no mention of cryptocurrencies or NFTs. While Epic’s CEO Tim Sweeney has said that the company isn’t interested in touching NFTs, that policy doesn’t seem to apply to games in its store: Epic told The Verge that it’s “open” to the idea of games that use NFTs or cryptocurrencies in an email on Friday.
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Steam is one of the most well-known PC game stores, but it’s not the only one. But Steam could also be avoiding controversy with the move. The change was pointed out by SpacePirate, a developer working on an NFT-based game, who said that the change was because the company doesn’t allow game items that could have real-world value.


Games that use blockchain technology or let users exchange NFTs or cryptocurrencies won’t be allowed on Steam, according to a rule added to Valve’s “What you shouldn’t publish on Steam” list.
