

Then I track the basic idea for the songon guitar to the loop. Guitar is my primary instrument, so I play along with the loop adjust the speed to what I have in mind for the song. I have it set to open up with a basic drum loop loaded that runs about 4 mins. When I'm in songwriter/producer mode I start with Live and a drum loop. Seems clunky to me, and a little limiting, but hey, if it works. Works great in PT, and included many built in grooves ready to roll.Īnd, at the same time, I know a few guys that often program drums in PT by loading a kick sample, a snare sample, and a hat, and just editing them into the bar pattern they want and then copy that out for the tune. Stylus RMX rips for what you're looking for (REX file import, and a giant library of stuff to get you going), and Trilogy is amazing for bass.
#Stylus rmx alternative pro tools software
Look at some software samplers that work in PT (Kontakt, Mach 5?), and definately look at Spectrasonic's stuff. I'd say stay where you're familiar until you hit the wall of not being able to get what's in your head out.

A decked out G5 Logic native rig patched to my current HD3 rig on this G4 via some ADAT lines or something, and locked together.įor what it sounds like you're doing. If that were the case, I'd probably have two Macs running in tandem. I realize this is a little clunky, but I'm a one man shop, and rarely have clients looking over my shoulder. I use EXS in Logic) I print a stereo pass of where I am and move that to Logic, do my thing, print the files and go back to the mix in PT. If it's going to be really extensive, or I need sounds that I can't access in PT (I don't have a soft sampler for PT. Out comes Stylus, Virus and whatever in PT to do a little MIDI programming. add parts to make it sound more finished. Often I'm asked to "help" the tracks, i.e. If I'm engineering or mixing, I'm usually starting in PT with some existing material. Then usually cut the real vocals, guits, and whatnot. When i've got it all programmed I print it, and move it all to PT. When I'm the producer/programmer I start in Logic and do all my MIDI stuff and often ruf vocals or guitars or whatever. So, yeah, there's only about a zillion approaches to this. What tools do you use to augment PT? What are your techniques? If you work with the kind of projects I'm talking about (i.e. us engineers) could share some of your approach to music creation. I was wondering if those of you who are really on the music creation end and not necessarily the "music documentation" end (i.e. I know PT well and that adds to the comfort level. what if the music director wants it 10 bpm faster! The midi stuff would be fine, but those dropped in loops would all have to be re-stretched or compressed in time and lined back up again. I added a few live tracks to complete the stack. For example, I programmed the drums on the grid, I took 4 or 8 bar loops, time stretched them to fit, and then duplicated them.


I used my rather barbaric skills to do this. I've done a few test projects with PT and they turned out great.
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Since being approached to work like this, I've been toying with different ideas on how to best accomplish this. Some of this creation will require for rapid development of music/songs. I'm starting to get involved with creating music and collaborating with others in the creation of music. I've been an engineer for quite a while and know PT well from an engineering stand point (i.e. I'm about to start a new chapter in my music life.
